Mycall4me wrote:Well, that's encouraging, that they DON'T have impeller drive that is. One of the things that struck me as a signicant disadvantage in a spider drive ship was it's (relatively) low acceleration bc of the lack of the grav sump for an inertial compensator to take advantage of.IIRC (There's that pesky IIRC thing again) (I'm confident that someone will let me know if I didn't) They had a max accelleration of 300 G's (?) which would make it a less than stellar time to build any decent speed in normal or hyper space. Would that also mean the same thing in a grav wave with their Warshawski sails too?
Another thing that occurs to me (IIRC × 2) is that the interior configuration of a spider drive ship required the deck layout had to be configured out differently from the standard layout of an impeller drive ship. This could cause all sorts of design compromises and limitations to things like missile tubes and decks, and ammo storage/handling systems among other things.
Yay, more problems that those pesky MAlign ship's architects have to overcome. And hopefully require some less than optimum designs to work around those limitations
If it does have sails then those would provide a grav sump while in the grav wave -- one far more powerful than any wedge ever built (which is why ships in 'waves can accelerate nearly 10x as quickly as in normal space or a hyperspace rift)
Though that 10x boost would only apply to spider ships if they mounted sails AND also mounted a compensator (even though the later would be useless weight to them everywhere outside a grav wave)
But yeah, while under spider drive the ship's acceleration is low - at what the crew can take long term even lower that you remembered.
150g at 1g experienced gravity
250g at 3.5g experienced gravity
350g at emergency 9g experienced gravity.
(full quote below)
However for strategic mobility that's not that bad. At 150g it could reach peak cruising speed in hyper in just 33 hours - compared to an RMN SD(P) that could do it in about 8.5. But even 25 hours isn't that big a difference in a trip spanning weeks.
Mission of Honor wrote:the maximum survivable normal-space acceleration for a spider drive-equipped ship was limited by the ability of currently available grav plate technology to offset the consequences of acceleration. Unfortunately, grav plates were far less capable in that respect than inertial compensators, which had an inevitable effect on the maximum accleration a spider-drive ship could attain. It also meant that unlike impeller-drive vessels, a spider-drive ship’s decks had to be aligned perpendicular to its axis of movement rather than parallel, which was a large part of what produced its shorter, “squatter” hull form, not to mention requiring some significant rethinks about the way spacecraft designers had been arranging ship interiors literally for centuries.
Although the Alignment’s physicists had been inspired to push grav plate technology harder than anyone else, there were still limits. Up to an actual acceleration of one hundred and fifty gravities, it could achieve an efficiency of over ninety-nine percent, producing a “felt” acceleration of only one gravity. Above that level, however, the plates’ efficiency fell off dramatically. The physical plant itself grew larger and more massive on a steeply climbing curve, which cut into internal volume, and even then, each additional gravity of actual acceleration produced a “felt” increase of approximately .05 g. That didn’t sound too terrible, but what it meant was that fifty additional gravities produced an apparent increase of two and a half gravities, which raised the ship’s internal gravity to 3.5 g, at which point the crew’s ability to move about and perform even routine duties began to become . . . impaired. And it also meant that grav plates powerful enough to produce that effect required almost twice the volume required to produce the 150:1 ratio.
After considering the situation carefully, the architects had designed and stressed the ship structures and control stations to permit effective maneuvering and combat at up to four gravities, but combat efficiency began to decline noticeably at that rate of acceleration due to the physiological limitations of the crew. Moreover, that still equated to an actual acceleration of only two hundred and ten gravities, which was pathetic by the standards of any impeller-drive warship. Actual acceleration could be pushed—in emergencies, and briefly, at least—to almost three hundred and ten gravities, but that produced a “felt” gravity of 9 g. Crew acceleration couches were provided for just that contingency, yet three hundred and ten gravities was still barely half of the acceleration which the RMN’s biggest superdreadnought could currently attain, and even with the best acceleration couches in the universe, no one could stand nine gravities for long