ThinksMarkedly wrote:Haven couldn't move all of those forces because quite a few of the systems in their backyard were still rebellious and would definitely break free from the central government if given half a chance. Those hundreds of BBs couldn't be moved from their internal policing action, plus they had no business in a modern wall as the Fourth Battle of Yieltsin proved.
How many systems in their backyard have anything that would threaten an old style LAC let alone a destroyer and/or light cruiser?
They may have no business in the wall but they still represent a lot of firepower. Having 320 BB’s distributed in 1/2/3 squadron detachments isn’t meant to fight wallers its meant to force Manticore to detach large forces to threaten the rear something they won't be able to afford to do if the threat is a weeks travel time from Manticore. If a system has 3 squadrons as a system picket and we assume that BBs are 4 equals to 1 RMN SD then 3 squadrons would equal to 6 RMN SD’s. The RMN cannot send 6 SD’s to attack a system with 24 BB’s they need to send 2 or 3 times as many SD’s to ensure that they won’t take losses, now for the RMN to manage to find 12-16 SD’s to essentially take out of commission for weeks or months when there is a fleet of 160-200 wallers a week away seems unlikely.
If they had moved such a large proportion of their fleet, they might end up capturing a few systems on the Manticore Alliance side, maybe even the MBS, at the cost of losing a large proportion of the republic.
They get to decide when they attack, where they attack and in what strength they attack. Concentrated forces that have been drilled for months or years together and are kept ready can be dispatched at a moments notice and any spies that Manticore has would have to take a roundabout journey to get the information out by which time the war has started. Manticore cannot justify dispatching dozens of wallers to attack Havenite systems weeks or months away while there is a massive threat right next door. Any ship sent out to attack Haven is a ship not in position to defend Manticore. Whats more any system captured don’t need to be occupied any more than a destroyer or two watching over the space borne infrastructure after any naval ships are destroyed. If more is required occupy the space born infrastructure but occupation of the planets and civilian population can wait for post war. Any system they lose will be reconquered at a later date because there aren’t any nations nearby that can threaten Haven aside from Manticore.
The systems most likely to revolt would be the ones most recently annexed and thus the most productive ones, so this would be a case of winning a battle but losing the war or maybe a Pyrrhic victory.
That is not even remotely true. Deploying a destroyer or a cruiser in a system that has no naval assets will keep that system in the republic. They can kick haven off the planet but they cannot kick Haven out of the system and if by some miracle and with the help of the RMN they do manage that, detaching a few BB’s from other defensive duties to reconquer the system will settle that until the republic can reconquer.
The other problem is that they had no infrastructure to move such a large number of ships.
The ships move by themselves, they conquer Grayson and the reinforcement from the republic bring merchant ships loaded with all the materials and munitions to establish a base in Yeltsin.
The Peep fleet formations (and, quite frankly, everyone else's) did not have a long-range and deep strike capability.
Exactly what constitutes as a long range deep strike capability?
I don't know what kind of fleet train capabilities and logistics the PN had at the start of the war, but it looks like it had none (that's actually unlikely, but an insufficient fleet train is effectively the same as no fleet train).
They hit a system, they destroy the picket, they occupy the system and use their merchant marine to fortify Grayson and build up the system facilities. That is precisely why years before the war starts the RHN would have to consolidate and figure out what they need. You go to war with the military you have not the military you want, and considering that Haven was the one deciding WHEN the war started they should have prepared for it.
They needed to arrive at a forward fleet base to resupply before going off on their actual attack targets.
Resupply with what?
We also don't know how likely their ships were to develop engineering problems just because of transit, but given what we've heard of the state of their technical education and what we later learned about how they conducted maintenance, it's entirely possible those ships needed a great deal of refit at that fleet base too, not just resupply of perishables and bunkerage.
Then maybe starting a war is not the greatest idea if their ships can’t be relied to make it to the front. They decided when the war will start, they should have prepared for the war. If they don’t have the logistics to support 1 large operation then they won’t have the logistics to support many smaller operations. Starting a war when you cannot operate too far from your bases is peak stupidity and nowhere does it say in the books the Republics military leadership pre Harris Assassination was that incompetent.
So they couldn't have launched such a massive attack at this point even if they had thought to do so.
Here we come back to the fact that THEY DECIDED WHEN THE WAR WILL START! War isn’t high school, can’t leave preparing for a war to the night before and hope for the best, Manticore has spent decades preparing for a war they knew was coming and the country that got to decide when the war starts didn’t?
Then we get to the problem of failure of imagination: they never thought to do that.
They had enough imagination to absolutely infiltrate a number of the Manticore Alliances systems with stealth platforms, they had enough imagination to launch dozens of minor operations to set the conditions for the war, they had the imagination to launch an offensive with 11 waller squadrons in Grayson and 5 in Hancock yet they could imagine putting all of their offensive power in 1 fleet for one devastating attack?
That’s not how wars were conducted at this point and most importantly, it's not how Haven had been conducting its annexations.
They send a large fleet to the capital of the system in question and make them surrender. Except here the capital is too well defended and its a multi system alliance so send a large force to attack a system with a relatively large picket near the enemy capital so they can’t do anything more than keep their wallers at home.
Aside from Trevor's Star and probably no more than a handful of others, there was little to no resistance. Haven managed to corrupt government officials into peacefully asking for annexation, causing civil unrest that justified it bringing a battle squadron to resolve the situation, or just plain crushed any kind of military defence those systems had. They had always annexed systems one by one (it seems). So it didn't occur to Parnell and the Harris administration that they'd need more force than they were already preparing to use -- which was already more than any previous war in human history.
How on earth can you write that down… it never occurred to them to use more force to attack a near peer navy they knew was powerful? Seriously? If they were so stupid and incompetent how on earth did they find manage to make it to Yeltsin and Hancock? They should have all died on the way there or accidentally attacked the league because they are that incompetent… right?
They expected Manticore to roll over too.
That is BS.
They had been injecting massive amounts of cash into the Manticore opposition trying to cause that change in government that I mentioned above. The assassination of King Roger III stands out too.
So let me get this straight, in the 18 years between the assassination of King Roger and the start of the war it never occurred to them that Manticore wasn’t falling to their tricks? It never occurred to them that the hundreds of wallers that the RMN had were going to be a threat? I am going to guess that Haven had a pretty good guess what the RMN’s strength was at the begging of the war…
Then they had two political problems that hamstrung the military matters even further. First, the galactic public opinion: they had been flooding the Solarian newswaves with stories that they were the modern Republic, the nice guys, against the tyrannical and backwater monarchy in Manticore, which also happened to be a chokepoint and competitor to Solarian shipping. The Solarian public opinion was on their side (the MAlign pulling the strings behind the scenes probably helped too) and they didn't want to lose that by looking too imperialistic.
Again this is BS. Solarian public opinion would have sided with Haven regardless, the vast majority of the pre war incidents happened in Alliance territory hitting alliance infrastrure and destroying alliance warships. They had about as much justification when they attacked as they would have had if they didn’t mess around and attacked straight. The SKM didn’t play their game, they were quiet so Haven didn’t get their “justification” yet they still attacked.
Second, their domestic public opinion. Harris needed a short victorious war for a reason, and that included the fact that they were bankrupting themselves with the Dole.
So launching a weak offensive on multiple fronts that would have accomplished nothing but guarantee a long war was supposed to accomplish exactly what? What would have been the next step if Haven had managed to catch 2nd fleet with only 32 wallers and destroyed half of them? They would have to go home because even if they took no casualties they would have only 88 wallers in Grayson and Manticore can very well take a risk to retake the system.
Again if Haven did not have the fleet train for one large attack, they won’t have the fleet train for dozens of smaller attacks especially if they have to return to base after each battle.
They didn't have the funds to pay for a high-tempo war with a large deployment of assets and definitely couldn't afford to run out of funds faster by doing that.
They had the resources to capture Grayson and park 200 wallers a weeks time from Manticore Home system. At that point the war will be fought in the Manticore Alliance territory within 31 LY of Manticore not in Trevor’s star 210 LY from Manticore.
The latter would cause civil unrest, probably led by dolist managers who had better education and were kept away from power by the Legislaturalists. Like a certain Robert Stanton Pierre.
So starting a war that was almost guaranteed to take a decade or two was better? Really?