ThinksMarkedly wrote:cthia wrote:For the same reason that pinnaces and cutters are popguns against real warships. A stealthy enough platform designed to take out ACMs may be effective only against ACMs, not against real warships. I am not against an unprecedented tactic of maneuvering and sneaking a counter missile system within range of the enemy. Unprecedented stealth allows unprecedented tactics. The MA has always been about turning the nail on its head.
As others have said, those should fire at the pods, not at the missiles after launch. The pods are collecting in great quantities for an alpha launch and they have an onboard fusion reactor that can be made go critical.
But once the missiles launch, it's one or two seconds until they light up their impellers. That means this putative attacker must be within 1 light-second from the missiles to have a chance of seeing them before their wedges come up, making the sensing much more difficult, and placing impenetrable wedges on the way. I don't think they can get to that range at all, since there should be escorts further out from the SDs, which would be therefore much closer to those ships and presumably detect them.
I agree for the most part, except for the misunderstanding AND the devil in the details.
Firstly, I am thinking about a scenario where the GA is attacking Darius, and stooging outside the hyper limit. They think they are alone, thus don't see the Sharks or the LD or the very stealthy anti-missile platforms being steered into position.
Of course the platforms should go after the pods. After all, it is an anti-missile platform! And as I stated above, eliminating an entire Alpha launch and the the time it took to roll it, and the time it will take to roll a second ALPHA LAUNCH, buys an LD the time it needs.
IF!, the launch gets off before the platforms are completely in place, then chasing the lower Accel missiles down should result in killing the trailing ACMs. And perhaps a fair number of missiles as well.
ThinksMarkedly wrote:And as I said before, even if this all worked, it would be a one-time trick. Then these ships have revealed themselves and have been gunned down by the onboard grasers, lasers and maybe even PDLCs, because they are within range.
Not necessarily ships, but possibly platforms. But even losing a Shark would be acceptable to losing an LD. The MA cannot afford to trade ship for ship. But sacrificing a Shark for an LD would be acceptable. Especially if the LD has now slotted into place and hellfire and brimstone is moments away.
cthia wrote:Plus, tactics that work only once are fine if designed for a particular reason, like allowing an LD to tactically maneuver into a critical position; akin to laying down suppressive fire by eliminating an expected launch. An LD might only need one 'get out of jail free' card.
ThinksMarkedly wrote:Fair enough.
ThinksMarkedly wrote:cthia wrote:Plus, after eliminating or handicapping the launch it could attack the ship before it is blasted out of space.
That would neither be possible nor believable. If the attacking ships had the power to take out the launching superdreadnoughts, they should have done that before the launch. Waiting for a couple thousand missiles to be in space is stupid.
Remember, the source of the attack are platforms, they are only popguns against warships. Dunno what kind of firepower upgraded Sharks will carry. At any rate, it isn't going to hurt if the popguns attack a warship. Especially if it is going to die anyway. It might serve to distract the warship, or do SOME damage. Like taking out communications, a missile tube. Something. It is akin to my suggestion that an ACM shouldn't just die at the end of its mission. It should ram! Especially against an LD which might be vulnerable.
Thinksmarkedly wrote:Sure, it could have been ill-timing, but it would still be stupid to reveal yourself by shooting at some missiles (and not even the warheads) before trying to attack the ships that have more missiles. Even if such an attack could blunt the missile salvo sufficiently, the fact that those ships are firing will reveal them to the supedreadnoughts and their escorts. No sane CO would gamble on being able to fire at the missiles and the motherships by firing at the lesser threat first. If they are unable to take out the motherships, those motherships can make a second salvo of similar size.
Again, these stealthy platforms are popguns against real warships. These are stealthy anti-missile platforms. An LD may not be able to afford to wait until an alpha launch is bearing down on it. So, take the CM fight to the enemy if possible. And again, the time it takes to roll another alpha launch may give an LD all the time it needs. Time to make sure the fleet never gets to fire a second launch. Alpha or otherwise.
ThinksMarkedly wrote:cthia wrote:Taking the CM battle to the enemy could be decisive if an entire Alpha launch could be eliminated before it is even launched.
True, but that means attacking the pods or the launching ships, not one ninth of the missiles.
Agreed. However, one ninth of the missiles might do if they are critical ACMs. I'm talking about giving an LD all of the edge it can get, as a contingency plan.