Armed Neo-Bob wrote:A point no one else seems to have made about fighting out of your class, is the real difference in processing and targeting accuracy of the larger vessel.
Another thing that has slightly bothered me, as someone who works in technology: that a one-hundred-thousand-tonnes ship from 2000 years from now wouldn't have the necessary processing power to do whatever computational tasks it wanted to, compared to a 500k tonne one. You can embark a nice, full data centre for less than 1000t. The limiting factor doesn't seem to be weight. Or volume required, given molycircs.
It could be heat dissipation, but that obeys the square-cube law: a vessel's weight is proportional to its volume, which grows with the cube of the linear dimensions, whereas the surface area for dissipating heat grows with the square. Ditto for sensor equipment, since they are mounted on the hull.
The number of control links is an extension of this: why aren't they massively higher than the highest number of missiles one can throw? If it's processing power, see above. If it's some physical limitation, like laser transceivers, then how precise does your laser transmission need to be? Since you're already transmitting towards the enemy, security is achieved by encryption, not obscurity of the link. The transmissions must also be in bursts, so each should last less than 1 ms. If each missile can run "without control" for 100 ms without getting lost, then you should control 100 of them with each transceiver assembly.
With FTL this gets more difficult because we don't know the bandwidth and how bulks those transceivers are.