Couple of points that are messing up assumptions in this discussion: first, there's a reason that destroyer and light cruiser formations are called flotillas, not squadrons, and it's not just that they are, in practice, primarily administrative units rather than tactical - they are made up of 12 ships. The discussions of throw weights and defensive capability are running 33% light, and that would affect the outcome. Also, emile seems to be overlooking the fact that Gladiators are a Solarian design that can not 'most assuredly' fire a Mk30. Even though it's a ship that is primarily used by the branch of the SLN that does the actual work, they still aren't getting shot _at_ all that frequently and will not have any better missile defense experience, systems or doctrine than the rest of their navy. In fact, their missile protection may well be no better than an up to date Culverin.
Aside from all that, of course, the discussion is rather pointless, since Ringstorff would not have engaged a flotilla even if it was DD vs CA, and probably wouldn't have engaged even a 3-ship division. With 3 ships there's too good a chance that one would get away, with 12 it's guaranteed. The open question is whether he'd stick around to signal his 2 missing Yahoos to get the heck out when they returned, or bugger off and let them survive or not as the universe willed it. If he thought he could signal before the intruders could get close enough for a good sensor read, my guess is he probably would stay.
munroburton wrote:Theemile wrote:Unfortunately, they might use different CMs. As we saw at Monica, The Culverin is a "Legacy" design which limited to the mk 29. Starting with the Medusas and the Minotaurs, we saw the mk 30s, quickly followed by the mk 31s and mk 32s. The Gladiator most assuredly can fire a mk 30, if not mk 31, though as we saw, legacy ships cannot fire them.
Since the legacy ships are so limited, the Gladiator has much greater intercept range, and the ability for multiple intercept tiers.
Good point about the CMs not matching up. More of a straight-trade off then; ~40% less range, but still ~40% more CMs per salvo.
Saturation of missile defense is what mostly killed ships in this era of the Honorverse. Even with their oversized broadsides, four ex-SLN Gladiators can't achieve saturation against a squadron of Culverins. Meanwhile, they face even greater saturation of their own defenses than the Sag-B could produce.