kzt wrote:SWM wrote:I don't think you read my statement correctly. In my scenario you cam move 30% faster, but it costs 50% more to do so. So in this scenario, if you can't get people to pay you more, you can get 30% more money, but it is costing you 50% more money. You are losing money if you do this.
Yes, I'm arguing that this assumption is absurd. There is no V^2 friction from water in space, and your fuel is the most common element in the universe. Military grade hyper generator designs have been stable (prior to the MA) for literally centuries, so it's not like you have any problem buying them or they are leading edge technology.
Do you suppose resistance to using the fastest hypergenerators may be less a matter of the expenses you can count on (the system itself to start, ancillary bits, upkeep, crew count, crew skill, etc.) and more a matter of risk?
At least historically in the Honorverse - going further back - higher hyperbands have been risky, and the military ships at least do not normally risk using the highest ones they can use. Military ships need to be available at particular places at particular times far, far more than most cargoes do, so building the ships so they can go that fast if they need to (and incidentally go faster safely than merchies can at all) makes some sense - and much more sense than doing so for bulk carriers. Courier ships and deep space surveys let it rip just because they put so few people and such little stuff at risk when they do, and coming in second with the "goods" in their case means you've completely wasted your effort (along with all the risk you did run).
It's also possible that, over time, use of the higher bands has become much less risky than it once was and that merchant shipping (and/or the insurance companies) hasn't yet caught up with that in practice.