Tenshinai wrote:Yeah, and you'll never get a computer program that can defeat a chess grandmaster.
Noone has managed it yet without cheating to the point where playing is utterly pointless.
When the computer relies on a library with hundreds of TB worth of data about previously played games and variations on them rather than processing power, what´s the point of having the computer there for anything beyond searching the database anyway?
You´re not playing against a computer any longer by that point.
That's most likely the best we can do, just with increasing speed.
Oh yes, never said anything else. Problem is they suck at coming up with good alternatives to look at in the first place.
Garbage in, garbage out.
It does require creativity to create an alternative - which computers are probably never going to develop.
And textev already makes it blatantly clear that processing power alone isn´t good enough anyway.
Why don´t you try a "little" experiment?
Get 2 identical sailboats, have an expert crew on the one, put a computer in charge of the other, then see which one can get through a course faster.
Experiments almost like that has been done. Rarely does the computers fare well.
The one I have in mind right now was on a race track, top race driver vs. computer. Yes, it was a lot simpler due to their being fewer variables.
The human did win, but mostly by being able to corner faster, using tricks that had never been programmed in to the computer due to them being complex.
And still, a 10 year old with a map, pen and ruler can usually solve it better in a tiny fraction of the time.
Someone highly spatially skilled with better tools, well computers simply doesn´t beat them except with absurd once in a million luck.
And once more, 2 dimensional problem vs many dimensional with a lot of extra complexity added, which means computer power required to even reach the current level of "incompetence" goes up literally astronomically higher.
There's the rub though - to beat the computer, you need to have that innate ability to start with. Against a couple of hundred people selected at random? I'd put my money on the average computer time beating the average human time.
As for a more complex navigational system, I'll point you in the direction of Dwarf Fortress. Sure, eventually it will slow down and almost freeze due to the number of routes it needs to calculate, but for something that can run off pretty much any modern system, I think its a good attempt.
I guess a lot depends on what will happen next. I've been investigating memristors for computer use. It's still too early to say for sure, but if they work as predicted, they will allow us to move away from binary computers and thus have a lot more computing power in a smaller space.